Journal Entry 2
Project T » Devlog
Date:
28.2.2023
Activity:
-Installation of 2D Game Kit for unity
-Going through the 2D Game Kit Tutorial
-Making my own level based on the knowledge from the tutorial
Notes:
I really enjoyed working on level design itself in this assignment, i had the freedom to make the layout original and fit all of the features from the 2D Game Kit tutorial and more in it.
Time spent:
-2D Game Kit preparation: 0.5h
-Tutorial + Creation of my own level: 3h
Outcome:
My Level design uploaded here as "2DGameKitLevelBuild.zip"
Files
2DGameKitLevelBuild.zip 79 MB
Feb 28, 2023
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mff-gdintro-2023-t
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Comments
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Good job!
Though I like how you can go around the whole level and explore (and fall out of bounds), keep in mind that there always needs to be a goal for the player - be it a literal goal or exploration. This level for me would fall more under exploration, but there wasn't that much to "find". Maybe even adding a key that then opens something at the start would give it more direction for me.
For the box that you have to move to the left to be able to climb the wall. My instinct was to just go push it to the right, because maybe there's a button down there or something. It's good to try and give visual clues in such cases (even something as obvious as an arrow can work very well) and obviously have some way to restart it (though I understand that you don't have that here).
Just to be clear - this doesn't mean you have to go back and remake it, you have completed the assignment. Take this more as food for thought for your next work.